Twisted DIRT

MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: Brake_Check on August 14, 2004, 12:49:10 AM

Title: Help Me!
Post by: Brake_Check on August 14, 2004, 12:49:10 AM
i cant seem to figure out why this enviorment scripter isnt working for the scripts in max........ i need them to go from this......
(https://www.ds19.eu/twisteddirt/smf/proxy.php?request=http%3A%2F%2Fmembers.aol.com%2Frenthalracer63%2Fimages%2Fhelp_2.jpg&hash=c0bfc18f417595d5cfefd5edfb61a2bb3fb6369c)

too this......
(https://www.ds19.eu/twisteddirt/smf/proxy.php?request=http%3A%2F%2Fmembers.aol.com%2Frenthalracer63%2Fimages%2Fhelp_1.jpg&hash=44fa3b07249e959bc7df3e704e52a4186e8080bf)


in other words the shadow and the object are comming up as a black box from the script and the box is showing up in the render.... can someone help me please.....thanx.
Title: Re: Help Me!
Post by: TMD_ NemesisX2 on August 14, 2004, 06:50:39 AM
Im not sure about anything your talking about here. But i know if you want something to be transparent on an object in mcm2 it has to be the same pink thats used on skins. Open up a skin, get the color and use that color for the plain and the shadow should show up like its meant to.
Title: Re: Help Me!
Post by: Brake_Check on August 14, 2004, 08:02:56 AM
yea thats not the problem i think it something wrong with the script that td eviro scripter wrote
Title: Re: Help Me!
Post by: VRT_RIDEBLUE on August 14, 2004, 08:20:23 AM
did you install the max shadow plugin?  its available herehttp://www.jeffhamblin.com/mcm2files/utils/script/ShadowPlugins.zip

so you have been able to create the shadow? and its real dark?
Title: Re: Help Me!
Post by: Fixer on August 14, 2004, 03:37:56 PM
Which version of 3ds max are you using?  and what "renderer" type?
Title: Re: Help Me!
Post by: Brake_Check on August 16, 2004, 07:31:20 AM
nevermind i got it.... i knew i was doing it right because its similar to objects shadows...i still dont know why it started working i just reloaded it about 5 times and it worked.....i was using 3d max 3.1